Infinite procedurally generated city with the Wave Function Collapse algorithm

January 6, 2019

This is a game where you walk through an infinite city that is procedurally generated as you walk. It is generated from a set of blocks with the Wave Function Collapse algorithm.

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No Man’s Starfield

September 18, 2016

This is a shader I made that renders a flight through a starfield. It’s meant to look like the galactic map that you can see in No Man’s Sky. Here is a link to the project on shadertoy:

No Man’s Starfield

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Work in progress: Location based online game

September 12, 2015

This is a game prototype I’m currently working on. The game is played online, on a real world map and the location of the player is also the location ingame, just like in Ingress.

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Procedural pixelart generator

July 18, 2015

I made a procedural pixelart generator that is inspired by the art style of the upcoming space adventure game No Man’s Sky.

Check it out and generate your own pixelart:

https://marian42.github.io/proceduralart/

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