I wrote two programs that run on my LED matrix. They have different approaches and different aims. This post describes the one of them. Continue reading
This is a game prototype I’m currently working on. The game is played online, on a real world map and the location of the player is also the location ingame, just like in Ingress.
I know that making an online game like this is an ambitious goal and it will probably never be finished, but this prototype is a good way for me to test the game mechanic and see what works and what doesn’t.
The prototype is a web app and doesn’t yet use the player’s location, meaning they can interact anywhere on the map. If all works out, I’ll make a mobile client, which will be the actual game.
The game is about finding resources and mining them. I’m trying to make the resource locations meaningful and related to the real world. So I wrote an engine that procedurally distributes resources on the map, based on map data provided by Open Street Map. This allows me to define rules like “Resource 1 can be found at water fountains near public parks”, or “Resource 2 can be found only in forests and only within 100 meters of a school” and so on. Here is an example:
My fishtank is now internet-connected. It is run by a Raspberry Pi that can do three things: Feed the fish, switch the lights and take pictures.
To feed the fish, the Raspberry Pi sends commands to an automatic fishfeeder that I modified. It can empty any container in any order. This is achieved by an Arduino Pro Mini, two servos and a motor (more). The plate prevents hot air from flowing into the feeder. In an early iteration of the project, this made the food sticky and kept it from falling into the tank. Switching the lights is done using a remote light switch and 433Mhz transmitter. Finally, there is a webcam that is connected directly to the Raspberry Pi to take pictures. Continue reading