Tag Archives: gamedev

Work in progress: Location based online game

Screenshot (21)This is a game prototype I’m currently working on. The game is played online, on a real world map and the location of the player is also the location ingame, just like in Ingress.
I know that making an online game like this is an ambitious goal and it will probably never be finished, but this prototype is a good way for me to test the game mechanic and see what works and what doesn’t.

The prototype is a web app and doesn’t yet use the player’s location, meaning they can interact anywhere on the map. If all works out, I’ll make a mobile client, which will be the actual game.

The game is about finding resources and mining them. I’m trying to make the resource locations meaningful and related to the real world. So I wrote an engine that procedurally distributes resources on the map, based on map data provided by Open Street Map. This allows me to define rules like “Resource 1 can be found at water fountains near public parks”, or “Resource 2 can be found only in forests and only within 100 meters of a school” and so on. Here is an example:
Screenshot (5)

Continue reading

Game prototypes

I’d like to share two game prototypes I made a few years ago. The first one is based on Tetris:


It was written in C++ with bare-bones OpenGL. Once you press shift, the game enters a “fast mode”, where the down button takes a piece all the way down and if you don’t press it for three seconds, it will drop where it is. This is meant to be a fast-paced version of the original Tetris.

Continue reading